underground/rank-2/ifoz_workshop_medium_1
schematic
betterruins:worldgen/schematics/underground/rank-2/ifoz_workshop_medium_1.json
· from betterruins
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| Size (X×Y×Z) | 15×10×20 blocks |
|---|---|
| Distinct block codes | 39 |
| File | worldgen/schematics/underground/rank-2/ifoz_workshop_medium_1.json · 59 KB (12 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| underground-samgrey-2 | structure | underground/rank-2/* |
Blocks (39)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Aged granite ashlar blocks | game:agedstonebricks-granite |
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Chest | game:chest-east |
| Chiseled Block | game:chiseledblock |
| Clutter | game:clutter |
| Granite cobblestone | game:cobblestone-granite |
| Cracked granite ashlar blocks | game:crackedstonebricks-granite |
| crate | game:crate |
| Very aged debarked log | game:debarkedlog-veryaged-ns |
| Very aged debarked log | game:debarkedlog-veryaged-ud |
| Very aged debarked log | game:debarkedlog-veryaged-we |
| Dry dirty gravel (Plain) | game:dirtygravel-dry-plain |
| door-ruined-rough2 | game:door-ruined-rough2 |
| door-ruined-windowed2 | game:door-ruined-windowed2 |
| Granite boulders | game:looseboulders-granite-free |
| Granite stones | game:loosestones-granite-free |
| Cracked vessel (Food) | game:lootvessel-food |
| Cracked vessel (Seed) | game:lootvessel-seed |
| Cracked vessel (Tool) | game:lootvessel-tool |
| Meta (Filler) | game:meta-filler |
| Meta (Pathway) | game:meta-pathway |
| Meta (Underground) | game:meta-underground |
| Large pile of junk metal | game:metalpartpile-large-north |
| Medium pile of junk metal | game:metalpartpile-medium |
| microblock | game:microblock |
| multiblock-monolithic-0-p1-0 | game:multiblock-monolithic-0-p1-0 |
| multiblock-monolithic-n1-0-0 | game:multiblock-monolithic-n1-0-0 |
| Oxidation layer (bottom) | game:oxidation-rust-3tall-bot |
| Oxidation layer (top) | game:oxidation-rust-3tall-top |
| Oxidation layer | game:oxidation-rust-normal |
| Very aged wooden planks | game:planks-veryaged-we |
| Aged polished rock (Granite) | game:polishedrockold-full-granite |
| Granite rock | game:rock-granite |
| rocktyped-rubble-free | game:rocktyped-rubble-free |
| Dry dirt cover | game:transition-dirtygravel-dry |
| trunk-south | game:trunk-south |
Items placed inside containers (21)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Bismuth bronze chisel | game:chisel-bismuthbronze |
| Copper chisel | game:chisel-copper |
| Tin bronze chisel | game:chisel-tinbronze |
| lootrandomizer | game:lootrandomizer |
| Accessory randomizer (Low status) | game:stackrandomizer-accessory-lowstatus |
| Accessory randomizer (Medium status) | game:stackrandomizer-accessory-mediumstatus |
| stackrandomizer-buildingblocks | game:stackrandomizer-buildingblocks |
| Cloth randomizer (Low status) | game:stackrandomizer-cloth-lowstatus |
| Cloth randomizer (Medium status) | game:stackrandomizer-cloth-mediumstatus |
| Scribe clutter randomizer | game:stackrandomizer-clutter-scribe |
| Tool randomizer (Copper) | game:stackrandomizer-coppertool |
| Weapon randomizer (Copper) | game:stackrandomizer-copperweapon |
| Fuel randomizer | game:stackrandomizer-fuel |
| Gear randomizer | game:stackrandomizer-gear |
| Ingot randomizer | game:stackrandomizer-ingot |
| Food and kitchen tools randomizer | game:stackrandomizer-kitchen |
| Lantern randomizer | game:stackrandomizer-lantern |
| Lore randomizer (D) | game:stackrandomizer-lore-diaries |
| Building materials randomizer | game:stackrandomizer-materials-building |
| Mines randomizer | game:stackrandomizer-mines |
| Resource randomizer | game:stackrandomizer-resource |
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