Scribe clutter randomizer

item survival:stackrandomizer-clutter-scribe · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (25)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Parchment item 17.24% 1–5
Clutter
type: candlestubs-bunch1
block 3.45% 1
Clutter
type: candlestubs-bunch2
block 3.45% 1
Clutter
type: candlestubs-bunch3
block 3.45% 1
Clutter
type: candlestubs-bunch4
block 3.45% 1
Clutter
type: candlestub-single
block 3.45% 1
Clutter
type: lecturn-ruined
block 3.45% 1
Clutter
type: bookshelves/lecturn-ruined
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-empty
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-book-open-tall
block 3.45% 1
Clutter
type: bookshelves/lecturn-aged-book-closed
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged1
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged2
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged3
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged4
block 3.45% 1
Clutter
type: bookshelves/bookpile-aged5
block 3.45% 1
Gray rotten book item 3.45% 1
Brown rotten book item 3.45% 1
Rust rotten book item 3.45% 1
Purple rotten book item 3.45% 1
Green rotten book item 3.45% 1
Plain glasses item 3.45% 1
Ink and quill item 3.45% 1
Omok piece (Lead) item 3.45% 1
Omok piece (Gold) item 3.45% 1

Found in structures (15)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
underground-samgrey-2 structure
forlornhopedungeon storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
surfaceunderground-virrnocave-virrno structure
largeruins-0408-virrno-o7 structure
largeruins-0602-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.