Green rotten book

item survival:book-rotten-green · from game

This book is too rotten to write in

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemBook ItemBook Systems/WritingSystem/ItemBook.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Can be generated by (3)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Scribe clutter randomizer 3.45%
Mines randomizer 1.96%
Library randomizer 1.79%

Found in structures (10)

StructureKind
medium structure
calix storystructure
coalmine storystructure
shoppingcentre storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-giantcathedral-dampus structure
largeruins-0201-ifoz-o11 structure
largeruins-0407-virrno-o7 structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.