Mines randomizer

item survival:stackrandomizer-mines · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (47)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Parchment item 9.80% 1–5
Gray rotten book item 1.96% 1
Brown rotten book item 1.96% 1
Rust rotten book item 1.96% 1
Purple rotten book item 1.96% 1
Green rotten book item 1.96% 1
Blasting powder item 1.96% 1
Clutter
type: block-tackle
block 1.96% 1
Clutter
type: candlestubs-bunch1
block 1.96% 1
Clutter
type: candlestubs-bunch2
block 1.96% 1
Clutter
type: candlestubs-bunch3
block 1.96% 1
Clutter
type: candlestubs-bunch4
block 1.96% 1
Clutter
type: locust-body
block 1.96% 1
Clutter
type: locust-full
block 1.96% 1
Clutter
type: locust-lamp
block 1.96% 1
Clutter
type: locust-limbs1
block 1.96% 1
Clutter
type: locust-limbs2
block 1.96% 1
Clutter
type: locust-parts
block 1.96% 1
Clutter
type: machine3
block 1.96% 1
Clutter
type: machine8
block 1.96% 1
Clutter
type: mech-part6
block 1.96% 1
Clutter
type: music-box2
block 1.96% 1
Clutter
type: music-box3
block 1.96% 1
Clutter
type: pile-tools1
block 1.96% 1
Clutter
type: pile-tools2
block 1.96% 1
Clutter
type: pile-tools3
block 1.96% 1
Clutter
type: pile-tools4
block 1.96% 1
Clutter
type: pile-woodworkingtools
block 1.96% 1
Clutter
type: pulley
block 1.96% 1
Clutter
type: rubble-wood1
block 1.96% 1
Clutter
type: rubble-wood2
block 1.96% 1
Clutter
type: rubble-wood3
block 1.96% 1
Clutter
type: rubble-wood4
block 1.96% 1
Clutter
type: tool-axe
block 1.96% 1
Clutter
type: tool-hammer
block 1.96% 1
Clutter
type: tool-knife
block 1.96% 1
Clutter
type: tool-pickaxe
block 1.96% 1
Clutter
type: tool-saw
block 1.96% 1
Clutter
type: tool-shovel
block 1.96% 1
Clutter
type: lantern/ground1
block 1.96% 1
Clutter
type: lantern/ground2
block 1.96% 1
Clutter
type: lantern/ground3
block 1.96% 1
Clutter
type: lantern/ground4
block 1.96% 1
Clutter
type: lantern/ground5
block 1.96% 1
Clutter
type: lantern/ground6
block 1.96% 1
Clutter
type: grinding-stone
block 1.96% 1
Clutter
type: pile-medical
block 1.96% 1

Found in structures (27)

StructureKind
medium structure
Resonance Archive storystructure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-4 structure
underground-samgrey-2 structure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-prison village
village-forest village
mediumruins structure
largeruins-0206-samgrey-o7 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.