Tool randomizer (Copper)
item
survival:stackrandomizer-coppertool
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (25)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Stick | item | 24.26% | 6–18 |
| Copper shovel | item | 21.56% | 1 |
| Copper axe | item | 13.48% | 1 |
| Copper hoe | item | 8.09% | 1 |
| Copper hammer | item | 6.47% | 1 |
| Copper scythe | item | 2.70% | 1 |
| Copper finishing chisel | item | 2.70% | 1 |
| Copper rough cut chisel | item | 2.70% | 1 |
| Copper wedge chisel | item | 2.70% | 1 |
| Copper rubble hammer | item | 2.70% | 1 |
| Copper splitter plug | block | 2.70% | 1–3 |
| Copper prospecting pick | item | 2.16% | 1 |
| Copper shears | item | 1.62% | 1 |
| Copper pickaxe | item | 0.54% | 1 |
| Tin bronze finishing chisel | item | 0.54% | 1 |
| Bismuth bronze finishing chisel | item | 0.54% | 1 |
| Tin bronze wedge chisel | item | 0.54% | 1 |
| Bismuth bronze wedge chisel | item | 0.54% | 1 |
| Tin bronze rubble hammer | item | 0.54% | 1 |
| Bismuth bronze rubble hammer | item | 0.54% | 1 |
| Tin bronze rough cut chisel | item | 0.54% | 1 |
| Bismuth bronze rough cut chisel | item | 0.54% | 1 |
| Tin bronze splitter plug | block | 0.54% | 1–3 |
| Bismuth bronze splitter plug | block | 0.54% | 1–3 |
| Copper saw | item | 0.27% | 1 |
Found in structures (72)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.