Weapon randomizer (Copper)

item survival:stackrandomizer-copperweapon · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (14)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Stick item 31.91% 6–18
Copper spear item 26.60% 1
Copper arrow item 8.51% 2–14
Wooden club item 8.51% 1
Copper axe item 5.32% 1
Simple bow item 3.19% 1
Silver cleaver item 3.19% 1
Copper knife item 3.19% 1
Copper falx item 2.13% 1
Tin bronze knife item 2.13% 1
Tin bronze falx item 2.13% 1
Ornate gold spear item 1.06% 1
Ornate silver spear item 1.06% 1
Tuning Spear item 1.06% 1

Found in structures (62)

StructureKind
small structure
medium structure
common structure
common structure
specialsurfaceruins structure
raresurfaceruins structure
Resonance Archive storystructure
Arctic Supplies / Surface structure
underground-verycommon structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-2 structure
graves7 structure
graves6 structure
calix storystructure
coalmine storystructure
crossroads storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
quentin-waystones structure
bellcross-waystones structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-visingsborg-dampus structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-rockformation-niclass structure
megastructures-jumblerockcastle-dampus structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-ogdred village
village-forest village
mediumruins structure
largeruins-0105-dampus-o7 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0204-niclass-o7 structure
largeruins-0206-samgrey-o7 structure
largeruins-0207-samgrey-o7 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.