Tuning Spear

item survival:spear-generic-hacking · from game

Attack a locust for a chance to convert it into an ally. It will follow and protect you, but you can only maintain one converted locust at a time. Bring the wayward children home.
Tags weaponweapon-meleeweapon-spear

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemHackingSpear ItemHackingSpear Item/ItemHackingSpear.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Buffable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior AnimationAuthoritative Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Tuning Spear (Item Recipe) grid
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts → Tuning Spear

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Weapon randomizer (Copper) 1.06%

Found in structures (4)

StructureKind
graves7 structure
thepanopticon storystructure
university storystructure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.