Temporal gear
item
survival:gear-temporal
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemTemporalGear |
ItemTemporalGear |
Item/ItemTemporalGear.cs |
Produced by (1)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Temporal gear (Item Recipe) | grid |
Used in (4)
| Recipe | Category | Ingredients → output |
|---|---|---|
| glider | grid |
Customized translocator schematic + supportbeam-{wood} ×4 + Temporal gear + Illuminal divergence manifold + Electrum plate ×2 + metalnailsandstrips-* (iron, meteoriciron, steel, cupronickel) ×8 + Lead plate ×6 + Cupronickel rod ×3
→
Rickety translocator
|
| Tuning Spear (Item Recipe) | grid |
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts
→
Tuning Spear
|
| Resonator (Item Recipe) | grid | |
| Temporal gear amulet (Item Recipe) | grid |
Dropped by (24)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.10% |
| Wooden pan | block | panning | 0.05% |
| Surface bowtorn | entity | harvestable | ×0.03 |
| Deep bowtorn | entity | harvestable | ×0.03 |
| Tainted bowtorn | entity | harvestable | ×0.04 |
| Corrupt bowtorn | entity | harvestable | ×0.05 |
| Nightmare bowtorn | entity | harvestable | ×0.05 |
| Gearfoot bowtorn | entity | harvestable | ×1 |
| Surface Drifter | entity | harvestable | ×0.03 |
| Deep Drifter | entity | harvestable | ×0.03 |
| Tainted Drifter | entity | harvestable | ×0.04 |
| Corrupt Drifter | entity | harvestable | ×0.05 |
| Nightmare Drifter | entity | harvestable | ×0.05 |
| Double-headed Drifter | entity | harvestable | ×1 |
| Surface shiver | entity | harvestable | ×0.03 |
| Deep shiver | entity | harvestable | ×0.03 |
| Tainted shiver | entity | harvestable | ×0.04 |
| Corrupt shiver | entity | harvestable | ×0.05 |
| Nightmare shiver | entity | harvestable | ×0.05 |
| Stilt shiver | entity | harvestable | ×1 |
| Bellhead shiver | entity | harvestable | ×1 |
| Deepsplit shiver | entity | harvestable | ×1 |
| Immobilized eidolon | entity | entityDrop | ×1.5 |
| Immobilized eidolon | entity | harvestable | ×0.03 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.39% |
| Gear randomizer | 0.19% |
Sold by traders (1)
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Treasure hunter trader | 3.75 | 6.25 | 0.75 | 1.25 | 1 |
Found in structures (13)
| Structure | Kind |
|---|---|
| large | structure |
| specialsurfaceruins | structure |
| Devastation area | storystructure |
| Resonance Archive | storystructure |
| uncommon | structure |
| underground-uncommon-lowerchance | structure |
| graves7 | structure |
| calix | storystructure |
| largeforlornhopetower | storystructure |
| halitequarry | storystructure |
| huaca | storystructure |
| university | storystructure |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.