Temporal gear

item survival:gear-temporal · from game

Can be shattered to create a 'returning point'. Can be used with a knife to restore temporal stability, with some pain involved. Shivering, yet somehow sturdy. Seems to endlessly turn a constant level of inertia, even when resisted.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemTemporalGear ItemTemporalGear Item/ItemTemporalGear.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Temporal gear (Item Recipe) grid

Used in (4)

Filters
RecipeCategoryIngredients → output
glider grid
Tuning Spear (Item Recipe) grid
spear-generic-* (tinbronze, bismuthbronze, blackbronze) + Temporal gear + Metal parts → Tuning Spear
Resonator (Item Recipe) grid
Temporal gear amulet (Item Recipe) grid

Dropped by (24)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 0.10%
Wooden pan block panning 0.05%
Surface bowtorn entity harvestable ×0.03
Deep bowtorn entity harvestable ×0.03
Tainted bowtorn entity harvestable ×0.04
Corrupt bowtorn entity harvestable ×0.05
Nightmare bowtorn entity harvestable ×0.05
Gearfoot bowtorn entity harvestable ×1
Surface Drifter entity harvestable ×0.03
Deep Drifter entity harvestable ×0.03
Tainted Drifter entity harvestable ×0.04
Corrupt Drifter entity harvestable ×0.05
Nightmare Drifter entity harvestable ×0.05
Double-headed Drifter entity harvestable ×1
Surface shiver entity harvestable ×0.03
Deep shiver entity harvestable ×0.03
Tainted shiver entity harvestable ×0.04
Corrupt shiver entity harvestable ×0.05
Nightmare shiver entity harvestable ×0.05
Stilt shiver entity harvestable ×1
Bellhead shiver entity harvestable ×1
Deepsplit shiver entity harvestable ×1
Immobilized eidolon entity entityDrop ×1.5
Immobilized eidolon entity harvestable ×0.03

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.39%
Gear randomizer 0.19%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 3.75 6.25 0.75 1.25 1

Found in structures (13)

StructureKind
large structure
specialsurfaceruins structure
Devastation area storystructure
Resonance Archive storystructure
uncommon structure
underground-uncommon-lowerchance structure
graves7 structure
calix storystructure
largeforlornhopetower storystructure
halitequarry storystructure
huaca storystructure
university storystructure
surfaceunderground-virrnocave-virrno structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.