Food and kitchen tools randomizer

item survival:stackrandomizer-kitchen · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (9)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Rot item 26.10% 4–18
Bone item 21.70% 2–16
Torch (Extinguished) block 15.70% 2–10
Flax fibers item 12.20% 2–8
Metal scraps block 10.40% 6–20
Earthy brown ceramic bowl block 7.00% 1–3
Earthy brown ceramic crock block 3.50% 1–2
Gray ceramic jug block 2.60% 1–2
Vintage Beef item 0.80% 1–3

Found in structures (69)

StructureKind
small structure
medium structure
large structure
raresurfaceruins structure
specialsurfaceruins structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Lazaret area storystructure
underground-uncommon structure
underground-samgrey-4 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
virrno-monolith structure
megastructures-houseofusher-virrno structure
megastructures-palaceofnestor-nybygget structure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-auldburg-dampusandtiggetagg structure
village-vsvillage village
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0408-virrno-o7 structure
largeruins-0603-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.