Metal scraps
block
survival:metal-scraps
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Unplaceable |
BlockBehaviorUnplaceable |
BlockBehavior/BehaviorUnplaceable.cs |
| Behavior | RightClickPickup |
BlockBehaviorRightClickPickup |
BlockBehavior/BehaviorRightClickPickup.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (5)
| Recipe | Category | Ingredients → output |
|---|---|---|
| bomb-scrap | grid |
Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| bomb-scrap | grid |
metalnailsandstrips-{metal} ×4 + Metal scraps ×2 + Powdered iron oxide ×8 + Blasting powder ×4 + Flax twine + linen-*
→
Scrap bomb ×8
|
| Scrap weapon kit (Item Recipe) | grid | |
| dye-black | barrel | |
| dye-gray | barrel |
Dropped by (47)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 0.20% |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined barred gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined windowed gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Ruined solid gate | block | blockDrop | ×3 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Tiny pile of junk metal | block | blockDrop | ×1 |
| Small pile of junk metal | block | blockDrop | ×1 |
| Medium pile of junk metal | block | blockDrop | ×1 |
| Large pile of junk metal | block | blockDrop | ×1 |
| Locust nest (Cage) | block | blockDrop | ×1 |
| Metal spikes | block | blockDrop | ×0.2 |
| Metal spikes | block | blockDrop | ×0.5 |
| Metal spikes | block | blockDrop | ×1 |
| Metal spikes | block | blockDrop | ×1.5 |
| Locust nest | block | blockDrop | ×1 |
| Locust nest | block | blockDrop | ×1 |
| Locust nest | block | blockDrop | ×1 |
| Bell | entity | entityDrop | ×3.5 |
| Corrupt Sawblade Locust | entity | entityDrop | ×0.75 |
| Immobilized eidolon | entity | entityDrop | ×3 |
Can be generated by (3)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 10.40% |
| Mining materials randomizer | 10.00% |
| Resource randomizer | 3.46% |
Bought by traders (1)
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 0.75 | 1.25 | 2.25 | 3.75 | 5 |
Found in structures (27)
| Structure | Kind |
|---|---|
| small | structure |
| medium | structure |
| large | structure |
| common | structure |
| specialsurfaceruins | structure |
| average-village-common | village |
| agricultural-village-main | village |
| guild-village-main | village |
| average-town-common | village |
| military-town-main | village |
| Lazaret area | storystructure |
| resonancearchiveentrance | hookgenerated |
| Resonance Archive | storystructure |
| rare | structure |
| underground-verycommon | structure |
| underground-rare | structure |
| underground-samgrey-2 | structure |
| calix | storystructure |
| sunrift | storystructure |
| university | storystructure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| surfaceunderground-dampuscave-dampus | structure |
| mediumruins | structure |
| largeruins-0401-samgrey-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.