Large pile of junk metal

block survival:metalpartpile-large-east · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockMetalPartPile BlockMetalPartPile Block/BlockMetalPartPile.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (3)

Filters
MechanismDropChance / QuantityNotes
blockDrop Metal scraps ×1
blockDrop Metal parts ×1
blockDrop Rusty gear ×1 scales with rustyGearDropRate

Found in structures (21)

StructureKind
small structure
medium structure
agricultural-village-main village
average-town-common village
average-town-uncommon village
military-town-main village
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-translocator-uncommon structure
underground-rare structure
underground-samgrey-5 structure
underground-samgrey-3 structure
calix storystructure
forgottenvillage storystructure
halitequarry storystructure
shoppingcentre storystructure
sunrift storystructure
nybygget-translocatornexus structure
village-ogdred village
surfaceunderground-dampuscave-dampus structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.