Flax fibers
item
survival:flaxfibers
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (2)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Flax twine (Item Recipe) | grid | |
| pulp-linen | barrel |
Dropped by (23)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 15.00% |
| Mature flax | block | blockDrop | ×4 |
| Surface bowtorn | entity | harvestable | ×0.2 |
| Deep bowtorn | entity | harvestable | ×0.4 |
| Tainted bowtorn | entity | harvestable | ×0.6 |
| Corrupt bowtorn | entity | harvestable | ×0.8 |
| Nightmare bowtorn | entity | harvestable | ×1 |
| Gearfoot bowtorn | entity | harvestable | ×2 |
| Surface Drifter | entity | harvestable | ×0.2 |
| Deep Drifter | entity | harvestable | ×0.4 |
| Tainted Drifter | entity | harvestable | ×0.6 |
| Corrupt Drifter | entity | harvestable | ×0.8 |
| Nightmare Drifter | entity | harvestable | ×1 |
| Double-headed Drifter | entity | harvestable | ×2 |
| Surface shiver | entity | harvestable | ×0.2 |
| Deep shiver | entity | harvestable | ×0.4 |
| Tainted shiver | entity | harvestable | ×0.6 |
| Corrupt shiver | entity | harvestable | ×0.8 |
| Nightmare shiver | entity | harvestable | ×1 |
| Stilt shiver | entity | harvestable | ×2 |
| Bellhead shiver | entity | harvestable | ×2 |
| Deepsplit shiver | entity | harvestable | ×2 |
| Immobilized eidolon | entity | harvestable | ×0.2 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 12.20% |
| Resource randomizer | 3.46% |
Found in structures (13)
| Structure | Kind |
|---|---|
| medium | structure |
| average-town-uncommon | village |
| agricultural-town-main | village |
| average-city-main | village |
| agricultural-city-main | village |
| religious-city-main | village |
| Village area | storystructure |
| underground-samgrey-2 | structure |
| thepanopticon | storystructure |
| megastructures-destroyedlargechurch-bodlacek | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| village-forest | village |
| surfaceunderground-virrnocave-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.