Bone
item
survival:bone
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStoredProcessable |
CollectibleBehaviorGroundStoredProcessable |
CollectibleBehavior/BehaviorGroundStoredProcessable.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (15)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Bone flute (Item Recipe) | grid | |
| grid recipe | grid |
axehead-* (granite, andesite, basalt, obsidian, peridotite, flint, chert) + Bone
→
axe-bone-{material}
|
| Recurve bow (Item Recipe) | grid | |
| Granite knife (Item Recipe) | grid | |
| Andesite knife (Item Recipe) | grid | |
| Obsidian knife (Item Recipe) | grid | |
| Peridotite knife (Item Recipe) | grid | |
| Chert knife (Item Recipe) | grid | |
| Flint knife (Item Recipe) | grid | |
| Basalt knife (Item Recipe) | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid | |
| hidebodyarmor | grid |
Dropped by (2)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden pan | block | panning | 30.00% |
| Bony Ribcage | block | blockDrop | ×4 |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Food and kitchen tools randomizer | 21.70% |
Found in structures (26)
| Structure | Kind |
|---|---|
| common | structure |
| Trader camps in hot climate regions | structure |
| underground-samgrey-5 | structure |
| underground-samgrey-2 | structure |
| graves7 | structure |
| graves6 | structure |
| graves5 | structure |
| graves4 | structure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| niclass-waystones | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-forest | village |
| village-desert | village |
| mediumruins | structure |
| largeruins-0405-vil-o7 | structure |
| largeruins-0407-virrno-o7 | structure |
| largeruins-0501-freianofvoid-o16 | structure |
| largeruins-0607-sirayne-o7 | structure |
| largeruins-0613-sirayne-o11 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.