Leather
item
survival:leather-normal-plain
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (5)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Leather (Item Recipe) | grid | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel | |
| leather-normal-plain | barrel |
Used in (71)
| Recipe | Category | Ingredients → output |
|---|---|---|
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| backpack | grid | |
| small bellows | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| book | grid | |
| glider | grid | |
| Sheet of stitched leather (Item Recipe) | grid | |
| head medallion | grid | |
| head medallion | grid | |
| head medallion | grid | |
| head medallion | grid | |
| saddle | grid | |
| saddlebags-normal | grid | |
| bridle1 | grid | |
| bridle2 | grid | |
| pillion-normal-leather | grid | |
| pillion-normal-leather | grid | |
| Longbow (Item Recipe) | grid | |
| Recurve bow (Item Recipe) | grid | |
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit
→
shield-woodmetalleather
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather ×2 + Green leather + Gray leather + Sewing kit
→
shield-metal
|
| Sling (Item Recipe) | grid | |
| Leather bracers (Item Recipe) | grid | |
| Studded left eye patch (Item Recipe) | grid | |
| Studded right eye patch (Item Recipe) | grid | |
| Seashell headband (Item Recipe) | grid | |
| Beartooth headband (Item Recipe) | grid | |
| Worn leather boots (Item Recipe) | grid | |
| High leather boots (Item Recipe) | grid | |
| Heavy leather gloves (Item Recipe) | grid | |
| Blacksmith apron (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| Fur lined vest (Item Recipe) | grid | |
| brigandine helmet repair | grid |
armor-head-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-head-brigandine-{metal}
|
| brigandine body armor repair | grid |
armor-body-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-body-brigandine-{metal}
|
| brigandine leg armor repair | grid |
armor-legs-brigandine-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-legs-brigandine-{metal}
|
| chain body armor repair | grid |
armor-body-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver)
→
armor-body-chain-{metal}
|
| chain leg armor repair | grid |
armor-legs-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver)
→
armor-legs-chain-{metal}
|
| leather body jerkin repair | grid | |
| leather legs jerkin repair | grid | |
| leather helmet repair | grid | |
| leather body armor repair | grid | |
| leather leg armor repair | grid | |
| plate helmet repair | grid |
armor-head-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-head-plate-{metal}
|
| plate body armor repair | grid |
armor-body-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-body-plate-{metal}
|
| plate leg armor repair | grid |
armor-legs-plate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-legs-plate-{metal}
|
| scale helmet repair | grid |
armor-head-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-head-scale-{metal}
|
| scale body armor repair | grid |
armor-body-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-body-scale-{metal}
|
| scale leg armor repair | grid |
armor-legs-scale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-legs-scale-{metal}
|
| brigandine helmet | grid |
Leather ×2 + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) ×2
→
armor-head-brigandine-{metal}
|
| leather body jerkin | grid | |
| leather body jerkin | grid | |
| leather legs jerkin | grid | |
| leather legs jerkin | grid | |
| leather helmet | grid | |
| leather helmet | grid | |
| leather body armor | grid | |
| leather body armor | grid | |
| leather leg armor | grid | |
| leather leg armor | grid | |
| plate helmet | grid |
metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Leather
→
armor-head-plate-{metal}
|
| scale helmet | grid |
metalscale-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + armor-head-chain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) + Leather
→
armor-head-scale-{metal}
|
| dyedcloth | barrel |
dye-* (orange, black, red, blue, green, yellow, white, gray, purple, pink) ×5L + Leather
→
leather-normal-{color}
|
| dyedcloth | barrel |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Resource randomizer | 0.35% |
Sold by traders (1)
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Villager-gerhardt trader | 12 | 20 | 4.5 | 7.5 | 4 |
Bought by traders (2)
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Clothing trader | 0.75 | 1.25 | 3 | 5 | 2 |
| Survival goods trader | 0.75 | 1.25 | 3.75 | 6.25 | 2 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| underground-samgrey-4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.