Body leather jerkin

item survival:armor-body-jerkin-leather · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
leather body jerkin repair grid
leather body jerkin grid

Used in (3)

Filters
RecipeCategoryIngredients → output
leather body jerkin repair grid
brigandine body armor grid
Body leather jerkin + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → armor-body-brigandine-{metal}
chain body armor grid
Body leather jerkin + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) ×2 → armor-body-chain-{metal}

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Armor randomizer 4.96%

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.