Leg leather jerkin
item
survival:armor-legs-jerkin-leather
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| leather legs jerkin repair | grid | |
| leather legs jerkin | grid |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| leather legs jerkin repair | grid | |
| brigandine leg armor | grid |
Leg leather jerkin + metalplate-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
armor-legs-brigandine-{metal}
|
| chain leg armor | grid |
Leg leather jerkin + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalchain-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) ×2
→
armor-legs-chain-{metal}
|
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Armor randomizer | 0.83% |
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.