shield-woodmetalleather

item survival:shield-woodmetalleather · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemShieldFromAttributes ItemShieldFromAttributes Item/ItemShieldFromAttributes.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (15)

Filters
RecipeCategoryIngredients → output
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green) → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + White leather ×2 + Yellow leather + Orange leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Blue leather ×2 + Yellow leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Leather ×2 + Gray leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Gray leather ×2 + White leather + Purple leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Green leather ×2 + Gray leather + Yellow leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Orange leather ×2 + Blue leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Pink leather ×2 + White leather + Green leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Purple leather ×2 + Gray leather + Pink leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Red leather ×2 + Gray leather + White leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Yellow leather ×2 + Black leather + White leather + Sewing kit → shield-woodmetalleather
shield-woodmetalleather (Item Recipe) grid
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather + Orange leather → shield-woodmetalleather

Sold by traders (4)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 18 30 0.75 1.25 1
Luxuries trader 15 25 0.75 1.25 1
Survival goods trader 9.75 16.25 0.75 1.25 1
Villager-agnieszka trader 11.25 18.75 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 7.5 12.5 0.75 1.25 1

Found in structures (3)

StructureKind
Trader camps in forest structure
Village area storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.