Black leather
item
survival:leather-normal-black
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| dyedcloth | barrel |
Used in (13)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| antlermount (Item Recipe) | grid | |
| book | grid | |
| book | grid | |
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + leather-normal-* (orange, black, red, blue, purple, white, yellow, gray, green)
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather ×2 + Yellow leather + Red leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Yellow leather ×2 + Black leather + White leather + Sewing kit
→
shield-woodmetalleather
|
| shield-woodmetalleather (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + plank-* + Black leather + Orange leather
→
shield-woodmetalleather
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Black leather ×2 + Red leather + Yellow leather + Sewing kit
→
shield-metal
|
| shield-metal (Item Recipe) | grid |
boss-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + hoop-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel, gold, silver) + Yellow leather ×2 + White leather + Black leather + Sewing kit
→
shield-metal
|
| Leather reinforced mask (Item Recipe) | grid | |
| Thigh-high boots (Item Recipe) | grid |
Found in structures (2)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| university | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.