Building materials randomizer

item survival:stackrandomizer-materials-building · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (27)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Chalk stone item 17.15% 8–24
Limestone stone item 17.15% 8–24
Aged oak planks block 15.38% 6–14
Aged oak log block 14.14% 4–10
Blue clay item 8.11% 6–18
Fire clay item 6.96% 6–18
Nails and strips (Copper) item 4.89% 1–3
Metal parts block 3.64% 2–4
Quicklime item 3.01% 4–12
Fireclay bricks block 1.66% 8–16
Bauxite ashlar blocks block 0.52% 8–16
Basalt ashlar blocks block 0.52% 8–16
Andesite ashlar blocks block 0.52% 8–16
Chalk ashlar blocks block 0.52% 8–16
Claystone ashlar blocks block 0.52% 8–16
Granite ashlar blocks block 0.52% 8–16
Sandstone ashlar blocks block 0.52% 8–16
Shale ashlar blocks block 0.52% 8–16
Chert ashlar blocks block 0.52% 8–16
Conglomerate ashlar blocks block 0.52% 8–16
Limestone ashlar blocks block 0.52% 8–16
Peridotite ashlar blocks block 0.52% 8–16
Phyllite ashlar blocks block 0.52% 8–16
Slate ashlar blocks block 0.52% 8–16
Tin bronze padlock item 0.21% 1–2
Bismuth bronze padlock item 0.21% 1–2
Black bronze padlock item 0.21% 1–2

Found in structures (65)

StructureKind
small structure
medium structure
large structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Lazaret area storystructure
underground-verycommon structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-rare structure
underground-samgrey-5 structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
calix storystructure
coalmine storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
nybygget-translocatornexus structure
virrno-monolith structure
megastructures-palaceofnestor-nybygget structure
megastructures-romanbathhouse-virrno structure
megastructures-settlementofkeykeepers-sirayne structure
megastructures-normancastle-par structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-ruins-par village
village-ogdred village
village-forest village
village-femursnapper village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0602-sirayne-o7 structure
largeruins-0603-sirayne-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0617-sirayne-o4 structure
largeruins-0701-femursnapper-largeruin-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
desertspecifc-femuroasiso6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.