Aged oak planks
block
survival:planks-aged-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Aged oak planks |
Dropped by (3)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Aged oak planks | block | blockDrop | |
| Aged oak planks | block | blockDrop | |
| Aged oak planks | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Building materials randomizer | 15.38% |
Found in structures (26)
| Structure | Kind |
|---|---|
| common | structure |
| Trader camps in ruins repurposed cellars | structure |
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-verycommon | structure |
| underground-uncommon | structure |
| underground-samgrey-2 | structure |
| village-samsvillage-redclay | village |
| village-samsvillage-orange | village |
| village-samsvillage-fireclay | village |
| village-samsvillage-cream | village |
| village-samsvillage-blackclay | village |
| village-femursnapper | village |
| mediumruins | structure |
| largeruins-0103-femursnapper-o7 | structure |
| largeruins-0901-rowlyart-largeruin-o4 | structure |
| largeruins-1001-ace-roadsideinn-largeruin-o6 | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.