story/devastation/medium/medium-2

schematic survival:worldgen/schematics/story/devastation/medium/medium-2.json · from game

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Size (X×Y×Z)16×12×13 blocks
Distinct block codes13
Fileworldgen/schematics/story/devastation/medium/medium-2.json · 110 KB (13 KB compressed)

Used by structures (0)

No structure definition references this file (it may be placed by code, or by another mod).

Blocks (13)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged shale ashlar blocks game:agedstonebricks-shale
Chest game:chest-east
Chiseled Block game:chiseledblock
Clutter game:clutter
Cracked shale ashlar blocks game:crackedstonebricks-shale
Creativeglow (49) game:creativeglow-49
Devastated soil game:devastatedsoil-5
Quartz glass game:glass-quartz
jonas-lamp game:jonas-lamp
Meta (Collider) game:meta-collider
Rusty iron block game:metalblock-corroded-plain-rusty-iron
Rusty iron support beam game:supportbeam-tarnishedmetal-rusty-iron
Tarnished steel support beam game:supportbeam-tarnishedmetal-steel

Items placed inside containers (8)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Jonas Parts&Frames Stack randomizer game:stackrandomizer-alljonas
Fuel randomizer game:stackrandomizer-fuel
Gear randomizer game:stackrandomizer-gear
Ingot randomizer game:stackrandomizer-ingot
Food and kitchen tools randomizer game:stackrandomizer-kitchen
Building materials randomizer game:stackrandomizer-materials-building
Mining materials randomizer game:stackrandomizer-materials-mining
Ore Randomizer game:stackrandomizer-ore

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