Jonas Parts&Frames Stack randomizer

item survival:stackrandomizer-alljonas · from game

Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Locust nest (Cage) block blockDrop ×0.1
Locust nest block blockDrop ×0.1
Bell entity entityDrop ×0.2
Gearfoot bowtorn entity harvestable ×0.4
Double-headed Drifter entity harvestable ×0.4
Corrupt Sawblade Locust entity entityDrop ×1
Stilt shiver entity harvestable ×0.4
Bellhead shiver entity harvestable ×0.4
Deepsplit shiver entity harvestable ×0.4

Can generate (13)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Jonas part (Flux gap connector) item 7.69% 1
Jonas part (Dual valence emitter) item 7.69% 1
Jonas part (Temporal alignment node) item 7.69% 1
Jonas part (Parallel transfer vessel) item 7.69% 1
Jonas part (Inverted refraction cylinder) item 7.69% 1
Jonas part (Alternate injection valve ) item 7.69% 1
Jonas sub-assembly (Consumately crafted gearbox) item 7.69% 1
Jonas sub-assembly (Eccentric gearbox) item 7.69% 1
Jonas sub-assembly (Finely balanced oscillator) item 7.69% 1
Jonas sub-assembly (Intricately wound spring) item 7.69% 1
Jonas sub-assembly (A complex joint) item 7.69% 1
Jonas sub-assembly (A difference gear assembly) item 7.69% 1
Jonas sub-assembly (An exquisite planetary gear) item 7.69% 1

Found in structures (52)

StructureKind
small structure
medium structure
large structure
common structure
specialsurfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Devastation area storystructure
Resonance Archive storystructure
underground-uncommon-lowerchance structure
underground-rare structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
calix storystructure
crossroads storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
halitequarry storystructure
huaca storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
bellcross-waystones structure
nybygget-translocatornexus structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-ogdred village
surfaceunderground-tiggetaggcave2-tiggetagg structure
largeruins-0201-ifoz-o11 structure
largeruins-0604-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0702-femursnapper-largeruin-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.