Jonas part (Flux gap connector)
item
survival:jonasparts-connector01
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (3)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Base return teleporter alignment pylon (Item Recipe) | grid | |
| Terminus teleporter thanatos coupling (Item Recipe) | grid | |
| Rift ward (Item Recipe) | grid |
Dropped by (9)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Locust nest (Cage) | block |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Locust nest | block |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Bell | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Gearfoot bowtorn | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Double-headed Drifter | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Corrupt Sawblade Locust | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Stilt shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Bellhead shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
| Deepsplit shiver | entity |
stackRandomizer
from Jonas Parts&Frames Stack randomizer |
7.69% ×1 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Jonas parts randomizer | 16.67% |
| Jonas Parts&Frames Stack randomizer | 7.69% |
Found in structures (2)
| Structure | Kind |
|---|---|
| calix | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.