Jonas part (Inverted refraction cylinder)

item survival:jonasparts-tank02 · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (3)

Filters
RecipeCategoryIngredients → output
Night vision mask emitters (Item Recipe) grid
Terminus teleporter transpressor (Item Recipe) grid
Rift ward (Item Recipe) grid

Dropped by (9)

Filters
SourceKindMechanismChance / Quantity
Locust nest (Cage) block stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Locust nest block stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Bell entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Gearfoot bowtorn entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Double-headed Drifter entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Corrupt Sawblade Locust entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Stilt shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Bellhead shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1
Deepsplit shiver entity stackRandomizer
from Jonas Parts&Frames Stack randomizer
7.69% ×1

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Jonas parts randomizer 16.67%
Jonas Parts&Frames Stack randomizer 7.69%

Found in structures (6)

StructureKind
calix storystructure
largeforlornhopetower storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-forlornhopetower-common-niclass structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.