overground/main/largeruins/largeruins-femur-o3-overgrownruin

schematic betterruins:worldgen/schematics/overground/main/largeruins/largeruins-femur-o3-overgrownruin.json · from betterruins

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Size (X×Y×Z)22×18×16 blocks
Distinct block codes47
Fileworldgen/schematics/overground/main/largeruins/largeruins-femur-o3-overgrownruin.json · 92 KB (17 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
largeruins-largeruins-femur-o3-overgrownruin structure overground/main/largeruins/largeruins-femur-o3-overgrownruin

Blocks (47)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Chair (Brown) game:chair-brown
Chest game:chest-east
Chiseled Block game:chiseledblock
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
Wet dirty gravel dark (Cracked) game:dirtygravel-wetdark-cracked
Wet dirty gravel dark (Plain) game:dirtygravel-wetdark-plain
Wet dirty gravel dark (Stoney) game:dirtygravel-wetdark-stoney
Granite dry stone game:drystone-granite
Eagle fern game:fern-eaglefern
Maple leaves game:leaves-placed-maple
Maple branchy leaves game:leavesbranchy-placed-maple
Meta (Filler) game:meta-filler
Corroded iron block game:metalblock-corroded-plain-iron
Mossy game:mosslayertinted-full
Patchy moss game:mosslayertinted-patchy
Mossy side (short) game:mosslayertinted-shortside
Sparse moss game:mosslayertinted-transparent
multiblock-monolithic-n1-0-0 game:multiblock-monolithic-n1-0-0
Dryad saddle game:mushroom-dryadsaddle-normal-east
Dryad saddle game:mushroom-dryadsaddle-normal-north
Dryad saddle game:mushroom-dryadsaddle-normal-south
Dryad saddle game:mushroom-dryadsaddle-normal-west
mushroom-funeralbell-normal-east game:mushroom-funeralbell-normal-east
Funeral bell game:mushroom-funeralbell-normal-north
mushroom-funeralbell-normal-south game:mushroom-funeralbell-normal-south
mushroom-funeralbell-normal-west game:mushroom-funeralbell-normal-west
White oyster game:mushroom-whiteoyster-normal-east
White oyster game:mushroom-whiteoyster-normal-west
Very aged wooden planks game:planks-veryaged-we
Granite rock game:rock-granite
Low fertility soil game:soil-low-none
Low fertility soil (Patches of grass) game:soil-low-sparse
Grass (Medium short) game:tallgrass-mediumshort-free
Grass (Short) game:tallgrass-short-free
trunk-south game:trunk-south
Wild bee hive (Large) game:wildbeehive-large
Wild vine tip game:wildvine-end-east
Wild vine tip game:wildvine-end-north
Wild vine tip game:wildvine-end-south
Wild vine tip game:wildvine-end-west
Wild vine game:wildvine-section-east
Wild vine game:wildvine-section-north
Wild vine game:wildvine-section-south
Wild vine game:wildvine-section-west

Items placed inside containers (5)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Bone funeral mask game:clothes-face-funeralmask6
Cloth randomizer (Low status) game:stackrandomizer-cloth-lowstatus
Gear randomizer game:stackrandomizer-gear
Resource randomizer game:stackrandomizer-resource
Stack randomizer (Ruined weapons) game:stackrandomizer-ruinedweapon

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.