Grass (Medium short)

block survival:tallgrass-mediumshort-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior CuttableTallGrass BlockBehaviorCuttableTallGrass BlockBehavior/BlockBehaviorCuttableTallGrass.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
grass 5–20 0.4–0.8 0.5–1 0.2–0.4
grass -12–0 0.12–1
grass -12–0 0.12–1

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dry grass ×1
blockDrop Dry grass ×1

Found in structures (56)

StructureKind
Tobias cave area storystructure
Village area storystructure
underground-common-lowerchance structure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
sunrift storystructure
thepanopticon storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-visingsborg-dampus structure
megastructures-houseofusher-virrno structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-romanbathhouse-virrno structure
megastructures-jumblerockcastle-dampus structure
megastructures-auldburg-dampusandtiggetagg structure
village-ogdred village
village-forest village
village-femursnapper village
surfaceunderground-treewithcave-tiggetagg structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
surfaceunderground-virrnocave-virrno structure
mediumruins structure
largeruins-0101-femursnapper-o7 structure
largeruins-0102-femursnapper-o7 structure
largeruins-0103-femursnapper-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0408-virrno-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0608-sirayne-o7 structure
largeruins-0609-sirayne-o7 structure
largeruins-0611-sirayne-o6 structure
largeruins-0612-sirayne-o6 structure
largeruins-0613-sirayne-o11 structure
largeruins-0615-sirayne-o6 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure
largeruins-largeruins-femur-o3-overgrownruin structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o4-femursnapper-japoasis structure
desertspecifc-dolmen-o4-yapludepatte structure
desertspecifc-femuroasiso6 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.