Low fertility soil

block survival:soil-low-none · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockSoil BlockSoil Block/BlockSoil.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Low fertility soil ×1

Used in (7)

Filters
RecipeCategoryIngredients → output
Arid Packed Dirt (Item Recipe) grid
mudbrick grid
mudbrick grid
Packed Dirt (Item Recipe) grid
Strewn Straw (Item Recipe) grid
mudbrick grid
mudbrick grid

Dropped by (12)

Filters
SourceKindMechanismChance / Quantity
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Forest floor block blockDrop ×1
Low fertility soil block blockDrop ×1
Low fertility soil (Sparse grass) block blockDrop ×1
Low fertility soil (Patches of grass) block blockDrop ×1
Low fertility soil (Grassy) block blockDrop ×1

Found in structures (49)

StructureKind
Trader camps built on large trees structure
Trader camps in shallow bodies of water or swamp structure
Trader camps in ruins repurposed cellars structure
Common trader camps structure
Large trader outposts structure
Trader camps in hot climate regions structure
Trader camps in forest structure
Trader camps in very cold climate regions structure
raresurfaceruins structure
specialsurfaceruins structure
average-town-uncommon village
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
average-town-main village
guild-town-main village
agricultural-town-main village
surrfaceruins structure
average-village-main village
religious-village-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
resonancearchiveentrance hookgenerated
Tobias cave area storystructure
Treasure Hunter storystructure
shoppingcentre storystructure
thepanopticon storystructure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-normancastle-par structure
village-ruins-par village
village-forest village
surface-translocators-1 structure
largeruins-0603-sirayne-o7 structure
largeruins-0802-par-largeruin-o5 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure
largeruins-largeruins-femur-o3-overgrownruin structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-o2-stadrian-deserthouse2 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.