surface/religious/common/common1
schematic
survival:worldgen/schematics/surface/religious/common/common1.json
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| Size (X×Y×Z) | 12×9×14 blocks |
|---|---|
| Distinct block codes | 34 |
| File | worldgen/schematics/surface/religious/common/common1.json · 17 KB (4 KB compressed) |
Used by structures (5)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| average-village-common | village | surface/religious/common/* |
20 | –1 |
| agricultural-village-main | village | surface/religious/common/* |
20 | –1 |
| guild-village-main | village | surface/religious/common/* |
20 | –1 |
| average-town-common | village | surface/religious/common/* |
40 | –1 |
| military-town-main | village | surface/religious/common/* |
40 | –1 |
Blocks (34)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Aged granite ashlar blocks | game:agedstonebricks-granite |
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Bony soil | game:bonysoil |
| Chest | game:chest-east |
| Earthy brown ceramic cooking pot | game:claypot-blue-fired |
| Clutter | game:clutter |
| Granite cobblestone | game:cobblestone-granite |
| Granite dry stone | game:drystone-granite |
| groundstorage | game:groundstorage |
| Cracked vessel (Farming) | game:lootvessel-farming |
| Cracked vessel (Food) | game:lootvessel-food |
| Cracked vessel (Forage) | game:lootvessel-forage |
| Cracked vessel (Ore) | game:lootvessel-ore |
| Cracked vessel (Seed) | game:lootvessel-seed |
| Cracked vessel (Tool) | game:lootvessel-tool |
| Meta (block layer) | game:meta-blocklayer |
| Meta (Filler) | game:meta-filler |
| Meta (Underground) | game:meta-underground |
| Metal scraps | game:metal-scraps |
| microblock | game:microblock |
| Dry gravel overlay 1 | game:overlay-gravel-dry1 |
| Dry gravel overlay 3 | game:overlay-gravel-dry3 |
| Oxidation layer (bottom) | game:oxidation-rust-3tall-bot |
| Oxidation layer (top) | game:oxidation-rust-3tall-top |
| Aged polished rock (Granite) | game:polishedrockold-full-granite |
| Block Randomizer | game:randomizer-normal |
| rocktyped-rubble-free | game:rocktyped-rubble-free |
| Low fertility soil | game:soil-low-none |
| Low fertility soil (Grassy) | game:soil-low-normal |
| Spider web | game:spiderweb |
| torchholder-aged-empty-north | game:torchholder-aged-empty-north |
Items placed inside containers (3)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Cloth randomizer (Low status) | game:stackrandomizer-cloth-lowstatus |
| Gear randomizer | game:stackrandomizer-gear |
| Painting randomizer | game:stackrandomizer-painting |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.