Cracked vessel (Ore)

block survival:lootvessel-ore · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLootVessel BlockLootVessel Block/BlockLootVessel.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 4.5 7.5 3 5 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Commodities trader 6.75 11.25 3 5 1

Found in structures (71)

StructureKind
small structure
medium structure
large structure
raresurfaceruins structure
specialsurfaceruins structure
average-town-uncommon village
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
average-town-main village
guild-town-main village
agricultural-town-main village
surrfaceruins structure
average-village-main village
religious-village-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Resonance Archive storystructure
Arctic Supplies / 2 below structure
Arctic Supplies / Surface structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-common-lowerchance structure
underground-translocator-common structure
underground-rare structure
underground-common-lowerchance structure
underground-samgrey-5 structure
underground-samgrey-3 structure
underground-samgrey-2 structure
underground-samgrey-1 structure
coalmine storystructure
crossroads storystructure
forgottenvillage storystructure
halitequarry storystructure
huaca storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
thepanopticon storystructure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-castlewalls-catnoir structure
megastructures-palaceofnestor-nybygget structure
megastructures-rockformation-niclass structure
megastructures-giantcathedral-dampus structure
village-vsvillage village
village-forest village
village-femursnapper village
village-desert village
surface-translocators-3 structure
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0108-dampus-largeruin-o8 structure
largeruins-0208-samgrey-o7 structure
largeruins-0401-samgrey-o7 structure
largeruins-0404-vil-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0406-vil-o7 structure
largeruins-0611-sirayne-o6 structure
largeruins-0613-sirayne-o11 structure
largeruins-0702-femursnapper-largeruin-o4 structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o20-stadrian-undergroundwithentrance structure
desertspecifc-femuroasiso6 structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.