surface/civic/common/center-building3

schematic survival:worldgen/schematics/surface/civic/common/center-building3.json · from game

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Size (X×Y×Z)13×11×10 blocks
Distinct block codes19
Fileworldgen/schematics/surface/civic/common/center-building3.json · 15 KB (3 KB compressed)

Used by structures (3)

StructureKindReferenced asWeightQuantity
guild-village-main village surface/civic/common/* 40 1–2
average-town-common village surface/civic/common/* 40 –2
military-town-main village surface/civic/common/* 40 –1

Blocks (19)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
Chest game:chest-east
Granite cobblestone game:cobblestone-granite
Granite cobblestone slab game:cobblestoneslab-granite-north-free
Granite cobblestone slab game:cobblestoneslab-granite-west-free
Aged oak log game:log-placed-aged-ns
Aged oak log game:log-placed-aged-ud
Aged oak log game:log-placed-aged-we
Cracked vessel (Farming) game:lootvessel-farming
Cracked vessel (Food) game:lootvessel-food
Cracked vessel (Forage) game:lootvessel-forage
Cracked vessel (Ore) game:lootvessel-ore
Cracked vessel (Seed) game:lootvessel-seed
Cracked vessel (Tool) game:lootvessel-tool
Meta (block layer) game:meta-blocklayer
Meta (Underground) game:meta-underground
microblock game:microblock
Block Randomizer game:randomizer-normal
Low fertility soil game:soil-low-none

Items placed inside containers (4)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Gear randomizer game:stackrandomizer-gear
Mining materials randomizer game:stackrandomizer-materials-mining
Ore Randomizer game:stackrandomizer-ore
Resource randomizer game:stackrandomizer-resource

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