story/devastation/medium/medium-10

schematic survival:worldgen/schematics/story/devastation/medium/medium-10.json · from game

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Size (X×Y×Z)10×10×12 blocks
Distinct block codes12
Fileworldgen/schematics/story/devastation/medium/medium-10.json · 43 KB (7 KB compressed)

Used by structures (0)

No structure definition references this file (it may be placed by code, or by another mod).

Blocks (12)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Chiseled Block game:chiseledblock
Clutter game:clutter
Devastated soil game:devastatedsoil-5
Devastation growth game:devastationgrowth-normal
Rusty metal plates game:devplate-flat
Pipe branch with valves game:jonas-hydraulicsystem-genvalve2-west
jonas-lamp game:jonas-lamp
Meta (Selectable Collider) game:meta-selectablecollider
Rusty iron block game:metalblock-corroded-plain-rusty-iron
Chest game:stationarybasket-south
Rusty iron support beam game:supportbeam-tarnishedmetal-rusty-iron
Support chain game:supportchain-two

Items placed inside containers (6)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Jonas Parts&Frames Stack randomizer game:stackrandomizer-alljonas
Cloth randomizer (Low status) game:stackrandomizer-cloth-lowstatus
Cloth randomizer (Medium status) game:stackrandomizer-cloth-mediumstatus
Furniture clutter randomizer game:stackrandomizer-clutter-furniture
Resource randomizer game:stackrandomizer-resource

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