Furniture clutter randomizer

item survival:stackrandomizer-clutter-furniture · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (10)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: music-box1
block 10.00% 1
Clutter
type: music-box2
block 10.00% 1
Clutter
type: music-box3
block 10.00% 1
Clutter
type: music-box4
block 10.00% 1
Clutter
type: lantern/ground1
block 10.00% 1
Clutter
type: lantern/ground2
block 10.00% 1
Clutter
type: lantern/ground3
block 10.00% 1
Clutter
type: lantern/ground4
block 10.00% 1
Clutter
type: lantern/ground5
block 10.00% 1
Clutter
type: lantern/ground6
block 10.00% 1

Found in structures (19)

StructureKind
small structure
medium structure
specialsurfaceruins structure
average-village-common village
agricultural-village-main village
guild-village-main village
average-town-common village
military-town-main village
underground-samgrey-4 structure
underground-samgrey-2 structure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
megastructures-romanbathhouse-virrno structure
surfaceunderground-virrnocave-virrno structure
largeruins-0203-ifoz-o11 structure
largeruins-0617-sirayne-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.