surface/military/common/wall-section5

schematic survival:worldgen/schematics/surface/military/common/wall-section5.json · from game

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Size (X×Y×Z)8×5×19 blocks
Distinct block codes14
Fileworldgen/schematics/surface/military/common/wall-section5.json · 18 KB (3 KB compressed)

Used by structures (5)

StructureKindReferenced asWeightQuantity
average-town-main village surface/military/common/* 30 –2
average-town-common village surface/military/common/* 30 –2
average-town-uncommon village surface/military/common/* 30 –2
guild-town-main village surface/military/common/* 30 –2
agricultural-town-main village surface/military/common/* 30 –2

Blocks (14)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Granite cobblestone game:cobblestone-granite
Granite cobblestone slab game:cobblestoneslab-granite-down-free
Granite cobblestone stairs game:cobblestonestairs-granite-up-north-free
Cracked vessel (Food) game:lootvessel-food
Cracked vessel (Forage) game:lootvessel-forage
Cracked vessel (Ore) game:lootvessel-ore
Cracked vessel (Tool) game:lootvessel-tool
Meta (block layer) game:meta-blocklayer
Meta (Underground) game:meta-underground
microblock game:microblock
Block Randomizer game:randomizer-normal
Low fertility soil game:soil-low-none
Low fertility soil (Grassy) game:soil-low-normal
Stone path game:stonepath-free

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