treasure/graves/rank1/tg1-1
schematic
betterruins:worldgen/schematics/treasure/graves/rank1/tg1-1.json
· from betterruins
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| Size (X×Y×Z) | 1×5×1 blocks |
|---|---|
| Distinct block codes | 5 |
| File | worldgen/schematics/treasure/graves/rank1/tg1-1.json · 1 KB (684 B compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| graves4 | structure | treasure/graves/rank1/* |
Blocks (5)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Bony Ribcage | game:bonyremains-ribcage |
| Bony soil | game:bonysoil |
| Chest | game:chest-east |
| Clutter | game:clutter |
| Meta (Underground) | game:meta-underground |
Items placed inside containers (5)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Bone | game:bone |
| Rot | game:rot |
| Cloth randomizer (Medium status) | game:stackrandomizer-cloth-mediumstatus |
| Stack randomizer (Ruined weapons) | game:stackrandomizer-ruinedweapon |
| Seed randomizer | game:stackrandomizer-seed |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.