overground/main/village-vsvillage/wallsegments2/village-vsvillage-0803-o1-sirayne

schematic betterruins:worldgen/schematics/overground/main/village-vsvillage/wallsegments2/village-vsvillage-0803-o1-sirayne.json · from betterruins

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Size (X×Y×Z)11×8×12 blocks
Distinct block codes15
Fileworldgen/schematics/overground/main/village-vsvillage/wallsegments2/village-vsvillage-0803-o1-sirayne.json · 42 KB (8 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
village-vsvillage village overground/main/village-vsvillage/wallsegments2/* 10 1–2

Blocks (15)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Moss layer (untinted) game:attachingplant-moss
Spotty moss layer game:attachingplant-spottymoss
Bony soil game:bonysoil
Granite cobblestone game:cobblestone-granite
Granite dry stone game:drystone-granite
Cracked vessel (Ore) game:lootvessel-ore
Meta (block layer) game:meta-blocklayer
Meta (Underground) game:meta-underground
microblock game:microblock
Damaged stone overlay game:overlay-damagedstone
Aged polished rock (Granite) game:polishedrockold-full-granite
storagevessel-volcanic game:storagevessel-volcanic
Empty Aged Torch holder game:torchholder-aged-empty-south

Items placed inside containers (5)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Tool randomizer (Copper) game:stackrandomizer-coppertool
Fuel randomizer game:stackrandomizer-fuel
Gear randomizer game:stackrandomizer-gear
stackrandomizer-mask game:stackrandomizer-mask
Resource randomizer game:stackrandomizer-resource

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.