overground/main/village-forest/all/village-forest-0104-o3-virrno

schematic betterruins:worldgen/schematics/overground/main/village-forest/all/village-forest-0104-o3-virrno.json · from betterruins

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Size (X×Y×Z)8×7×7 blocks
Distinct block codes14
Fileworldgen/schematics/overground/main/village-forest/all/village-forest-0104-o3-virrno.json · 10 KB (3 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
village-forest village overground/main/village-forest/all/village-forest-0104-o3-virrno 33 0–1

Blocks (14)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Mold layer game:attachingplant-mold
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
groundstorage game:groundstorage
Cracked vessel (Ore) game:lootvessel-ore
Meta (Underground) game:meta-underground
microblock game:microblock
Rotten ebony planks game:planks-rottenebony-ud
Granite rock game:rock-granite
Stone path game:stonepath-free

Items placed inside containers (2)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Bone game:bone
Powdered charcoal game:powder-charcoal

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.