overground/main/village-forest/all/village-forest-0104-o3-virrno
schematic
betterruins:worldgen/schematics/overground/main/village-forest/all/village-forest-0104-o3-virrno.json
· from betterruins
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| Size (X×Y×Z) | 8×7×7 blocks |
|---|---|
| Distinct block codes | 14 |
| File | worldgen/schematics/overground/main/village-forest/all/village-forest-0104-o3-virrno.json · 10 KB (3 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| village-forest | village | overground/main/village-forest/all/village-forest-0104-o3-virrno |
33 | 0–1 |
Blocks (14)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Aged granite ashlar blocks | game:agedstonebricks-granite |
| air | game:air |
| Mold layer | game:attachingplant-mold |
| Mold layer (sparse) | game:attachingplant-sparsemold |
| Mold layer (spotty) | game:attachingplant-spottymold |
| Clutter | game:clutter |
| Granite cobblestone | game:cobblestone-granite |
| groundstorage | game:groundstorage |
| Cracked vessel (Ore) | game:lootvessel-ore |
| Meta (Underground) | game:meta-underground |
| microblock | game:microblock |
| Rotten ebony planks | game:planks-rottenebony-ud |
| Granite rock | game:rock-granite |
| Stone path | game:stonepath-free |
Items placed inside containers (2)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Bone | game:bone |
| Powdered charcoal | game:powder-charcoal |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.