overground/main/surfaceunderground/surfaceunderground-o11-tiggetagg-tree
schematic
betterruins:worldgen/schematics/overground/main/surfaceunderground/surfaceunderground-o11-tiggetagg-tree.json
· from betterruins
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| Size (X×Y×Z) | 27×35×22 blocks |
|---|---|
| Distinct block codes | 41 |
| File | worldgen/schematics/overground/main/surfaceunderground/surfaceunderground-o11-tiggetagg-tree.json · 70 KB (18 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| surfaceunderground-treewithcave-tiggetagg | structure | overground/main/surfaceunderground/surfaceunderground-o11-tiggetagg-tree |
Blocks (41)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| air | game:air |
| Lichen layer | game:attachingplant-lichen |
| Moss layer (untinted) | game:attachingplant-moss |
| Spotty moss layer | game:attachingplant-spottymoss |
| Chiseled Block | game:chiseledblock |
| Clutter | game:clutter |
| clutteredbookshelf | game:clutteredbookshelf |
| Horsetail | game:flower-horsetail-free |
| Lupine (Orange) | game:flower-lupine-orange-free |
| Lupine (Purple) | game:flower-lupine-purple-free |
| Lupine (Red) | game:flower-lupine-red-free |
| groundstorage | game:groundstorage |
| Oak leaves | game:leaves-grown5-oak |
| Oak branchy leaves | game:leavesbranchy-grown5-oak |
| log-grown-oak-ud | game:log-grown-oak-ud |
| Oak log | game:log-placed-oak-ud |
| Granite stones | game:loosestones-granite-free |
| Meta (Filler) | game:meta-filler |
| Dry gravel overlay 4 | game:overlay-gravel-dry4 |
| Granite rock | game:rock-granite |
| Medium fertility soil | game:soil-medium-none |
| Medium fertility soil (Grassy) | game:soil-medium-normal |
| Support beam (Very rotten wood) | game:supportbeam-veryrotten |
| Grass (Medium) | game:tallgrass-medium-free |
| Grass (Medium short) | game:tallgrass-mediumshort-free |
| Grass (Tall) | game:tallgrass-tall-free |
| Grass (Very tall) | game:tallgrass-verytall-free |
| Tool rack | game:toolrack-west |
| Burned out torch | game:torch-basic-burnedout-west |
| Flowing water | game:water-d-6 |
| Flowing water | game:water-d-7 |
| Flowing water | game:water-s-5 |
| Flowing water | game:water-s-6 |
| Still Water | game:water-still-7 |
| Flowing water | game:water-sw-4 |
| Flowing water | game:water-sw-5 |
| Flowing water | game:water-sw-6 |
| Flowing water | game:water-w-2 |
| Flowing water | game:water-w-3 |
| Flowing water | game:water-w-4 |
| Flowing water | game:water-w-7 |
Items placed inside containers (3)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Aged firewood | game:agedfirewood |
| Longbow | game:bow-long |
| Pelt (Large) | game:hide-pelt-large |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.