Grass (Very tall)

block survival:tallgrass-verytall-free · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior CuttableTallGrass BlockBehaviorCuttableTallGrass BlockBehavior/BlockBehaviorCuttableTallGrass.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dry grass ×1
blockDrop Dry grass ×1

Found in structures (24)

StructureKind
Village area storystructure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-oasis-stadrian structure
megastructures-auldburg-dampusandtiggetagg structure
village-ogdred village
surfaceunderground-treewithcave-tiggetagg structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
mediumruins structure
largeruins-0103-femursnapper-o7 structure
largeruins-0606-sirayne-o7 structure
largeruins-0901-rowlyart-largeruin-o4 structure
largeruins-largeruins-shikitochi-o6-tinkersbakery structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-o2-stadrian-cube1 structure
desertspecifc-o2-stadrian-deserthouse2 structure
desertspecifc-dolmen-o4-yapludepatte structure
desertspecifc-lzmalpyramid-o6-1 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.