overground/main/mediumruins/mediumruins-nybygget-o3-1501
schematic
betterruins:worldgen/schematics/overground/main/mediumruins/mediumruins-nybygget-o3-1501.json
· from betterruins
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| Size (X×Y×Z) | 28×13×25 blocks |
|---|---|
| Distinct block codes | 42 |
| File | worldgen/schematics/overground/main/mediumruins/mediumruins-nybygget-o3-1501.json · 168 KB (26 KB compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| mediumruins | structure | overground/main/mediumruins/* |
Blocks (42)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Aged granite ashlar blocks | game:agedstonebricks-granite |
| Bony soil | game:bonysoil |
| Chest | game:chest-east |
| Uneven large red bricks (soldier bond) | game:claybricks-uneven-four-soldier-red |
| Clutter | game:clutter |
| Granite cobblestone | game:cobblestone-granite |
| Granite cobblestone stairs | game:cobblestonestairs-granite-down-east-free |
| Granite cobblestone stairs | game:cobblestonestairs-granite-down-west-free |
| Granite cobblestone stairs | game:cobblestonestairs-granite-up-east-free |
| Granite cobblestone stairs | game:cobblestonestairs-granite-up-south-free |
| Granite cobblestone stairs | game:cobblestonestairs-granite-up-west-free |
| Diamond pattern stone tile | game:diamond-stone-clean |
| Diamond pattern dark stone tile | game:diamond-stone-dark |
| Diamond pattern light stone tile | game:diamond-stone-light |
| Diamond pattern mixed stone tile | game:diamond-stone-mixed |
| Granite gravel | game:gravel-granite |
| groundstorage | game:groundstorage |
| Birch leaves | game:leaves-grown1-birch |
| Birch leaves | game:leaves-placed-birch |
| Birch branchy leaves | game:leavesbranchy-grown1-birch |
| Birch branchy leaves | game:leavesbranchy-placed-birch |
| log-grown-birch-ud | game:log-grown-birch-ud |
| Birch log | game:log-placed-birch-ud |
| Granite boulders | game:looseboulders-granite-free |
| Granite stones | game:loosestones-granite-free |
| Cracked vessel (Farming) | game:lootvessel-farming |
| Cracked vessel (Food) | game:lootvessel-food |
| Cracked vessel (Forage) | game:lootvessel-forage |
| Cracked vessel (Ore) | game:lootvessel-ore |
| Cracked vessel (Seed) | game:lootvessel-seed |
| Cracked vessel (Tool) | game:lootvessel-tool |
| Meta (Filler) | game:meta-filler |
| Meta (Underground) | game:meta-underground |
| microblock | game:microblock |
| Muddy gravel | game:muddygravel |
| Aged polished cobbled rock (Granite) | game:polishedrockold-cobbled-granite |
| Aged polished rock (Granite) | game:polishedrockold-full-granite |
| Granite rock | game:rock-granite |
| rocktyped-rubble-free | game:rocktyped-rubble-free |
| storagevessel-copper | game:storagevessel-copper |
| Wild vine tip | game:wildvine-tropical-end-west |
| Wild vine | game:wildvine-tropical-section-west |
Items placed inside containers (10)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Fired red ceramic shingle | game:shingle-burned-red |
| Accessory randomizer (Medium status) | game:stackrandomizer-accessory-mediumstatus |
| stackrandomizer-buildingblocks | game:stackrandomizer-buildingblocks |
| stackrandomizer-clayproducts | game:stackrandomizer-clayproducts |
| Cloth randomizer (Low status) | game:stackrandomizer-cloth-lowstatus |
| Cloth randomizer (Medium status) | game:stackrandomizer-cloth-mediumstatus |
| Gear randomizer | game:stackrandomizer-gear |
| Jonasframes randomizer | game:stackrandomizer-jonasframes |
| Resource randomizer | game:stackrandomizer-resource |
| Stack randomizer (Ruined weapons) | game:stackrandomizer-ruinedweapon |
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