Wooden axle
block
survival:woodenaxle-ud
· from game
Mechanical power part
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockAxle |
BlockAxle |
Systems/MechanicalPower/Block/BlockAxle.cs |
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | Coverable |
BlockBehaviorCoverable |
BlockBehavior/BlockBehaviorCoverable.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Burning |
BEBehaviorBurning |
BlockEntityBehavior/BEBehaviorBurning.cs |
| Block entity behavior | MPAxle |
BEBehaviorMPAxle |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAxle.cs |
| Block entity behavior | Coverable |
BlockEntityBehaviorCoverable |
BlockEntityBehavior/BlockEntityBehaviorCoverable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Wooden axle | ×1 |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Wooden axle (Item Recipe) | grid | |
| Wooden axle (Item Recipe) | grid |
Used in (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grindstone | grid | |
| Pulverizer toggle (Item Recipe) | grid |
hammer (tool) + metalplate-* (tinbronze, bismuthbronze, iron, meteoriciron, steel) + chisel (tool) + Wooden axle
→
Pulverizer toggle
|
| Brake (Item Recipe) | grid | |
| Brake (Item Recipe) | grid | |
| Wooden toggle (Item Recipe) | grid |
hammer (tool) + chisel (tool) + Resin ×4 + plank-* ×4 + Lump of rendered fat + Wooden axle
→
Wooden toggle
|
| Large wooden gear (Item Recipe) | grid | |
| Small water wheel (Item Recipe) | grid |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Wooden axle | block | blockDrop | ×1 |
| Wooden axle | block | blockDrop | ×1 |
| Wooden axle | block | blockDrop | ×1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| largeruins-0405-vil-o7 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.