Beeswax

item survival:beeswax · from game

Stack size32

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (3)

Filters
RecipeCategoryIngredients → output
Raw cheese (waxed) (Item Recipe) grid
Longbow (Item Recipe) grid
Longbow (Item Recipe) grid

Can be generated by (2)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Resource randomizer 1.60%
Resource randomizer 1.30%

Sold by traders (2)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Agriculture trader 1.5 2.5 3 5 2
Commodities trader 2.25 3.75 3 5 2

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 0.75 1.25 1.5 2.5 6

Found in structures (10)

StructureKind
Trader camps in forest structure
rare structure
underground-uncommon-lowerchance structure
graves2 structure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
megastructures-giantcathedral-dampus structure
mediumruins structure
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.