surface/agricultural/common/farmer-shed1

schematic survival:worldgen/schematics/surface/agricultural/common/farmer-shed1.json · from game

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Size (X×Y×Z)9×7×14 blocks
Distinct block codes14
Fileworldgen/schematics/surface/agricultural/common/farmer-shed1.json · 12 KB (2 KB compressed)

Used by structures (4)

StructureKindReferenced asWeightQuantity
agricultural-village-main village surface/agricultural/common/* 40 1–2
average-town-common village surface/agricultural/common/* 40 –2
average-town-uncommon village surface/agricultural/common/* 40 –1
military-town-main village surface/agricultural/common/* 40 –2

Blocks (14)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Bony soil game:bonysoil
Granite cobblestone game:cobblestone-granite
Granite cobblestone slab game:cobblestoneslab-granite-down-free
Cracked vessel (Farming) game:lootvessel-farming
Cracked vessel (Food) game:lootvessel-food
Cracked vessel (Forage) game:lootvessel-forage
Cracked vessel (Seed) game:lootvessel-seed
Cracked vessel (Tool) game:lootvessel-tool
Meta (block layer) game:meta-blocklayer
Meta (Underground) game:meta-underground
microblock game:microblock
Aged polished rock (Granite) game:polishedrockold-full-granite
Block Randomizer game:randomizer-normal
Low fertility soil game:soil-low-none

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