treasure/chests/rank2/t2-4
schematic
betterruins:worldgen/schematics/treasure/chests/rank2/t2-4.json
· from betterruins
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| Size (X×Y×Z) | 1×5×1 blocks |
|---|---|
| Distinct block codes | 6 |
| File | worldgen/schematics/treasure/chests/rank2/t2-4.json · 1 KB (696 B compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| graves2 | structure | treasure/chests/rank2/* |
Blocks (6)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Chest | game:chest-east |
| Clutter | game:clutter |
| Meta (Underground) | game:meta-underground |
| skep-empty-east | game:skep-empty-east |
| Barren soil (Patches of grass) | game:soil-verylow-sparse |
| Wooden bucket | game:woodbucket |
Items placed inside containers (5)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Filled beenade | game:beenade-closed |
| Empty beenade | game:beenade-opened |
| Beeswax | game:beeswax |
| Honeycomb | game:honeycomb |
| Resource randomizer | game:stackrandomizer-resource |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.