overground/main/village-forest/all/village-forest-0203-o3-par

schematic betterruins:worldgen/schematics/overground/main/village-forest/all/village-forest-0203-o3-par.json · from betterruins

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Size (X×Y×Z)13×8×15 blocks
Distinct block codes55
Fileworldgen/schematics/overground/main/village-forest/all/village-forest-0203-o3-par.json · 36 KB (8 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
village-forest village overground/main/village-forest/all/village-forest-0203-o3-par 100 0–1

Blocks (55)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
air game:air
Moss layer (untinted) game:attachingplant-moss
Spotty moss layer game:attachingplant-spottymoss
Chest game:chest-east
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
Granite cobblestone slab game:cobblestoneslab-granite-down-free
Granite cobblestone slab game:cobblestoneslab-granite-north-free
Granite cobblestone stairs game:cobblestonestairs-granite-up-south-free
Granite cobblestone stairs game:cobblestonestairs-granite-up-west-free
Very aged debarked log game:debarkedlog-veryaged-ns
Very aged debarked log game:debarkedlog-veryaged-ud
Very aged debarked log game:debarkedlog-veryaged-we
door-ruined-rough3 game:door-ruined-rough3
Forest floor game:forestfloor-1
Forest floor game:forestfloor-2
Forest floor game:forestfloor-3
Forest floor game:forestfloor-4
Forest floor game:forestfloor-5
Forest floor game:forestfloor-6
Forest floor game:forestfloor-7
Leaded glass pane (Aged) game:glasspane-leaded-aged-ew
groundstorage game:groundstorage
Aged oak log game:log-placed-aged-ns
Aged oak log game:log-placed-aged-ud
Aged oak log game:log-placed-aged-we
Granite boulders game:looseboulders-granite-free
Granite stones game:loosestones-granite-free
Cracked vessel (Food) game:lootvessel-food
Meta (Underground) game:meta-underground
microblock game:microblock
Sparse moss game:mosslayertinted-transparent
multiblock-monolithic-0-p1-0 game:multiblock-monolithic-0-p1-0
Packed Dirt game:packeddirt
plankslab-veryaged-down-free game:plankslab-veryaged-down-free
Very aged wooden stairs game:plankstairs-veryaged-down-east-free
Very aged wooden stairs game:plankstairs-veryaged-up-east-free
Granite rock game:rock-granite
rocktyped-rubble-free game:rocktyped-rubble-free
Slanted aged thatch roof game:slantedroofing-agedthatch-east-free
Slanted aged thatch roof game:slantedroofing-agedthatch-south-free
Slanted aged thatch roof game:slantedroofing-agedthatch-west-free
Medium fertility soil game:soil-medium-none
Medium fertility soil (Patches of grass) game:soil-medium-sparse
Medium fertility soil (Sparse grass) game:soil-medium-verysparse
Support beam (Very aged wood) game:supportbeam-veryaged
Burned out torch game:torch-basic-burnedout-east
Wild vine tip game:wildvine-end-east
Wild vine tip game:wildvine-end-north
Wild vine tip game:wildvine-end-south
Wild vine tip game:wildvine-end-west
Wild vine game:wildvine-section-east
Wild vine game:wildvine-section-north
Wild vine game:wildvine-section-south
Wild vine game:wildvine-section-west

Items placed inside containers (4)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Aged firewood game:agedfirewood
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Cloth randomizer (Low status) game:stackrandomizer-cloth-lowstatus
Gear randomizer game:stackrandomizer-gear

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