overground/main/largeruins/0608-sirayne-largeruin-o7

schematic betterruins:worldgen/schematics/overground/main/largeruins/0608-sirayne-largeruin-o7.json · from betterruins

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Size (X×Y×Z)50×19×50 blocks
Distinct block codes35
Fileworldgen/schematics/overground/main/largeruins/0608-sirayne-largeruin-o7.json · 180 KB (37 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
largeruins-0608-sirayne-o7 structure overground/main/largeruins/0608-sirayne-largeruin-o7

Blocks (35)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Moss layer (untinted) game:attachingplant-moss
Spotty moss layer game:attachingplant-spottymoss
Bony soil game:bonysoil
Chiseled Block game:chiseledblock
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
Light brown wattle and daub game:daub-brownweathered-cracked
Dry dirty gravel (Stoney) game:dirtygravel-dry-stoney
Wet dirty gravel (Stoney) game:dirtygravel-wet-stoney
Granite dry stone game:drystone-granite
Granite gravel game:gravel-granite
Granite boulders game:looseboulders-granite-free
Granite stones game:loosestones-granite-free
Meta (Filler) game:meta-filler
Meta (Underground) game:meta-underground
microblock game:microblock
multiblock-monolithic-0-0-n1 game:multiblock-monolithic-0-0-n1
Damaged stone overlay game:overlay-damagedstone
Wet gravel overlay 2 game:overlay-gravel-wet2
Wet gravel overlay 3 game:overlay-gravel-wet3
Wet gravel overlay 4 game:overlay-gravel-wet4
Aged polished cobbled rock (Granite) game:polishedrockold-cobbled-granite
Granite rock game:rock-granite
rocktyped-rubble-free game:rocktyped-rubble-free
Grass (Medium) game:tallgrass-medium-free
Grass (Medium short) game:tallgrass-mediumshort-free
Grass (Short) game:tallgrass-short-free
Empty Aged Torch holder game:torchholder-aged-empty-east
torchholder-aged-empty-north game:torchholder-aged-empty-north
trunk-west game:trunk-west
Wild vine game:wildvine-section-east
Wild vine game:wildvine-section-south
Wild vine game:wildvine-section-west

Items placed inside containers (8)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Cloth randomizer (Low status) game:stackrandomizer-cloth-lowstatus
Fuel randomizer game:stackrandomizer-fuel
Gear randomizer game:stackrandomizer-gear
stackrandomizer-mechanical game:stackrandomizer-mechanical
stackrandomizer-newlore game:stackrandomizer-newlore
Resource randomizer game:stackrandomizer-resource
Seed randomizer game:stackrandomizer-seed

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