Tall fern

block survival:tallfern · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
fern 25–any 0.7–1 0.5–1 0.25–1 OnSurfacePlusUnderTrees
fern 22–any 0.7–1 0.5–1 0.25–1 OnSurfacePlusUnderTrees

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Tall fern ×1

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Tall fern block blockDrop ×1

Found in structures (10)

StructureKind
coalmine storystructure
forgottenvillage storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure
megastructures-undergroundlibrary-marlim structure
village-ogdred village
village-forest village
desertspecifc-o4-femursnapper-japoasis structure
desertspecifc-femuroasiso6 structure
desertspecifc-mixco-viejo-o6-yapludepatte structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.