Wooden table
block
survival:table-normal
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Wooden table (Item Recipe) | grid |
Used in (3)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| White marble-topped table (Item Recipe) | grid | |
| Pink marble-topped table (Item Recipe) | grid | |
| Green marble-topped table (Item Recipe) | grid |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Furniture trader | 1.5 | 2.5 | 1.5 | 2.5 | 1 |
Found in structures (13)
| Structure | Kind |
|---|---|
| Trader camps built on large trees | structure |
| Trader camps in ruins repurposed cellars | structure |
| Common trader camps | structure |
| Large trader outposts | structure |
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
| Devastation area | storystructure |
| Tobias cave area | storystructure |
| Treasure Hunter | storystructure |
| Village area | storystructure |
| sunrift | storystructure |
| village-femursnapper | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.