Suevite stone

item survival:stone-suevite · from game

Consists partly of melted material, likely formed during an impact event.
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStone ItemStone Item/ItemStone.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior Throwable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Used in (7)

Filters
RecipeCategoryIngredients → output
grid recipe grid
Fanned suevite cobblestone (Item Recipe) grid
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Suevite stone → Fanned suevite cobblestone ×2
Diamond pattern mixed stone tile (Item Recipe) grid
grid recipe grid
grid recipe grid
grid recipe grid
grid recipe grid

Dropped by (16)

Filters
SourceKindMechanismChance / Quantity
Cracked suevite block blockDrop ×2.5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite boulders block blockDrop ×5
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite stones block blockDrop ×1
Suevite impact rock block blockDrop ×2.5
stalagsection-suevite-14 block blockDrop ×1.5
stalagsection-suevite-12 block blockDrop ×1.5
stalagsection-suevite-10 block blockDrop ×1.5
stalagsection-suevite-08 block blockDrop ×1.5
stalagsection-suevite-06 block blockDrop ×1.5
stalagsection-suevite-04 block blockDrop ×1.5

Found in structures (1)

StructureKind
mansion storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.