Suevite stone
item
survival:stone-suevite
· from game
Consists partly of melted material, likely formed during an impact event.
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStone |
ItemStone |
Item/ItemStone.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Used in (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid | |
| Fanned suevite cobblestone (Item Recipe) | grid |
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Suevite stone
→
Fanned suevite cobblestone ×2
|
| Diamond pattern mixed stone tile (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| grid recipe | grid |
Dropped by (16)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cracked suevite | block | blockDrop | ×2.5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite boulders | block | blockDrop | ×5 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite stones | block | blockDrop | ×1 |
| Suevite impact rock | block | blockDrop | ×2.5 |
| stalagsection-suevite-14 | block | blockDrop | ×1.5 |
| stalagsection-suevite-12 | block | blockDrop | ×1.5 |
| stalagsection-suevite-10 | block | blockDrop | ×1.5 |
| stalagsection-suevite-08 | block | blockDrop | ×1.5 |
| stalagsection-suevite-06 | block | blockDrop | ×1.5 |
| stalagsection-suevite-04 | block | blockDrop | ×1.5 |
Found in structures (1)
| Structure | Kind |
|---|---|
| mansion | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.