Andesite stone
item
survival:stone-andesite
· from game
Can be thrown or knapped into stone tools and weapons.
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStone |
ItemStone |
Item/ItemStone.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Used in (14)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid | |
| Fanned andesite cobblestone (Item Recipe) | grid |
gravel-* (andesite, granite, peridotite, phyllite) + sand-* + Andesite stone
→
Fanned andesite cobblestone ×2
|
| Fanned mixed cobblestone (Item Recipe) | grid |
gravel-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite, suevite, whitemarble, greenmarble, redmarble, kimberlite) + sand-* + Bauxite stone + Andesite stone + Claystone stone + Conglomerate stone + Shale stone + Granite stone
→
Fanned mixed cobblestone ×2
|
| grid recipe | grid | |
| Mixed dry stone (Item Recipe) | grid |
Bauxite stone + Granite stone + Limestone stone + Conglomerate stone + Andesite stone + Claystone stone + Chalk stone + Phyllite stone + stonebrick-* (andesite, chalk, chert, conglomerate, limestone, claystone, granite, sandstone, shale, basalt, peridotite, phyllite, slate, bauxite)
→
Mixed dry stone
|
| grid recipe | grid | |
| Mixed dry stone fence (Item Recipe) | grid | |
| grid recipe | grid | |
| grid recipe | grid | |
| Stone hatchet | knapping | |
| Hoe | knapping | |
| Stone knife | knapping | |
| Stone shovel | knapping | |
| Stone spear | knapping |
Dropped by (16)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Cracked andesite | block | blockDrop | ×2.5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite boulders | block | blockDrop | ×5 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite stones | block | blockDrop | ×1 |
| Andesite rock | block | blockDrop | ×2.5 |
| stalagsection-andesite-14 | block | blockDrop | ×1.5 |
| stalagsection-andesite-12 | block | blockDrop | ×1.5 |
| stalagsection-andesite-10 | block | blockDrop | ×1.5 |
| stalagsection-andesite-08 | block | blockDrop | ×1.5 |
| stalagsection-andesite-06 | block | blockDrop | ×1.5 |
| stalagsection-andesite-04 | block | blockDrop | ×1.5 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.