High fertility soil
block
survival:soil-compost-none
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSoil |
BlockSoil |
Block/BlockSoil.cs |
| Behavior | MyceliumHost |
BlockBehaviorMyceliumHost |
BlockBehavior/BehaviorMyceliumHost.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | High fertility soil | ×1 |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Terra preta (Item Recipe) | grid |
Dropped by (4)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| High fertility soil | block | blockDrop | ×1 |
| High fertility soil (Patches of grass) | block | blockDrop | ×1 |
| High fertility soil (Sparse grass) | block | blockDrop | ×1 |
| High fertility soil (Grassy) | block | blockDrop | ×1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| forlornhopedungeon | storystructure |
| university | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.