High fertility soil

block survival:soil-compost-none · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockSoil BlockSoil Block/BlockSoil.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop High fertility soil ×1

Used in (1)

Filters
RecipeCategoryIngredients → output
Terra preta (Item Recipe) grid

Dropped by (4)

Filters
SourceKindMechanismChance / Quantity
High fertility soil block blockDrop ×1
High fertility soil (Patches of grass) block blockDrop ×1
High fertility soil (Sparse grass) block blockDrop ×1
High fertility soil (Grassy) block blockDrop ×1

Found in structures (2)

StructureKind
forlornhopedungeon storystructure
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.